kayf.dev

Selected work · 03

Below the interface.

Three systems where the hard problems live under the UI: transport, settlement and compute.

  1. Glowing world lines of networked entities in space-time: snapshot beads along each path, dropped packets as hollow rings, a translucent render-time plane and dashed predictions beyond it

    01 — Real-time networking

    WebTransport State Engine

    High-tick-rate state synchronization over QUIC, free of TCP head-of-line blocking.

    < 15 ms interpolation · 10,000 entities

    • Go
    • C++ → WASM
    • TypeScript
  2. An ISO 20022 pacs.008 message and EVM calldata facing each other; highlighted fields arc into a central digest ringed by five signers, three of them lit

    02 — Financial infrastructure

    ISO 20022 ↔ EVM Settlement Bridge

    SWIFT pacs.008 credit transfers settled by EVM contracts on Arbitrum L2, behind multi-key authorization.

    < 3 s finality · > 500 TPS

    • Go
    • Solidity
    • TypeScript
  3. Dark faceted terrain generated by Marching Cubes, with glowing chunk seams, one chunk mid-build as a wireframe and empty chunk volumes waiting beyond it

    03 — GPU compute

    WebGPU Compute Pipeline

    Perlin noise and Marching Cubes in compute shaders: infinite terrain, zero readback.

    64³ voxels per chunk in < 2 ms · zero stalls

    • WebGPU
    • WGSL
    • C++ → WASM