Selected work · 03
Below the interface.
Three systems where the hard problems live under the UI: transport, settlement and compute.
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01 — Real-time networking
WebTransport State Engine
High-tick-rate state synchronization over QUIC, free of TCP head-of-line blocking.
< 15 ms interpolation · 10,000 entities
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02 — Financial infrastructure
ISO 20022 ↔ EVM Settlement Bridge
SWIFT pacs.008 credit transfers settled by EVM contracts on Arbitrum L2, behind multi-key authorization.
< 3 s finality · > 500 TPS
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03 — GPU compute
WebGPU Compute Pipeline
Perlin noise and Marching Cubes in compute shaders: infinite terrain, zero readback.
64³ voxels per chunk in < 2 ms · zero stalls