Senior software engineer · 6+ years
kayf.dev
Systems engineering for the web — real-time networking, GPU compute and settlement infrastructure, built in C++, Go, TypeScript and Solidity.
Selected systems
All work-
01 — Real-time networking
WebTransport State Engine
High-tick-rate state synchronization over QUIC, free of TCP head-of-line blocking.
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02 — Financial infrastructure
ISO 20022 ↔ EVM Settlement Bridge
SWIFT pacs.008 credit transfers settled by EVM contracts on Arbitrum L2, behind multi-key authorization.
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03 — GPU compute
WebGPU Compute Pipeline
Perlin noise and Marching Cubes in compute shaders: infinite terrain, zero readback.